Friday, 28 September 2012

House UVW Unwrapping

For this task I was given a pre-made house model to unwrap and texture. I had trouble with this because I had forgotten the proper techniques to manipulate the uvw unwrap and as a result, struggled to texture some elements of the house. I think unwrapping complicated static objects like this house is one of my weak points.

Here is the original house:


And here is the house unwrapped and textured:



Sci Fi Gun Low Poly Modelling

For this task I was given a reference image for which I was supposed to replicate the model shown in the image under a polycount restriction of 1500 triangles.

Here is the reference image:


And here is the low-poly model on a turn table:






Texture Painting Task (Panasaur)

For this task I was given a pre-made dinosaur character that was already unwrapped and ready for texturing, which I then had to paint a realistic texture on the provided UV template using Photoshop.

Here is the original Dinosaur model with no textures:


Here is the UV Template of the dinosaur:


Here is my painting work on the UV template:


And here is the final textured model:





Three-Point Lighting Task

For this task I was given a pre-made character to light using a traditional lighting technique known as 'Three Point lighting'. Which involves a keylight, a fill light and a back light. I had an attempt at this but I still don't know the proper technique.


Environment Lighting Task

For this task I was given a pre-made 3D Environment to light appropriately, in this case to be lit as a daylight scene.

Here is the original shot with no lighting:


And here is the final Lighting arrangement: