For this task I was given a pre-made house model to unwrap and texture. I had trouble with this because I had forgotten the proper techniques to manipulate the uvw unwrap and as a result, struggled to texture some elements of the house. I think unwrapping complicated static objects like this house is one of my weak points.
For this task I was given a reference image for which I was supposed to replicate the model shown in the image under a polycount restriction of 1500 triangles.
For this task I was given a pre-made dinosaur character that was already unwrapped and ready for texturing, which I then had to paint a realistic texture on the provided UV template using Photoshop.
Here is the original Dinosaur model with no textures:
For this task I was given a pre-made character to light using a traditional lighting technique known as 'Three Point lighting'. Which involves a keylight, a fill light and a back light. I had an attempt at this but I still don't know the proper technique.